Emerging
Feb 6th, 2010 by Klaim

OMIGOD I’m still alive THANKS GOD BOUDHA ALLAH WHATEVER, THANK YOU SO MUCH!!!

I’ve done a lot since my last post. I’m currently thinking a lot to find a way to release my current projects. I’ll have to kill some I think.

But more on that later. I’m preparing a big summary of my different projects state, including NetRush, that will be published before the next week end I hope — my work and other problems don’t help but I really need to do this anyway.

If you want to have some mico news about my projects, you can follow my twitter account (http://twitter.com/MJKlaim). I’ll certainly add the twitter flow on this blog anyway.

Paris break-a-down
Sep 28th, 2009 by Klaim

Some quick news:
I’ve been quiete lately because I’ve started a new job since 2 weeks in Paris!

I’m currently sleeping at a friend’s appartement and he don’t have any PC, only macs, so I don’t have any other Windows available than my work computer (i’m programming on windows only at the moment – don’t have experience in unix based dev yet). That don’t allow me to work often on my projects like NetRush but I try to do some things when I can. It allows me to think more about some things in NetRush and now I have several pages of notes and ideas I need to inject in the game!

It’s a bit hard to find a good appartement in Paris or in the immediate surrounding but I think I’ll find something nice soon.

Before I came to Paris I started to write a series of article about some game mechanics ideas. I didn’t finish them because of my new job but I’ll be back on it soon.

Wait & see :)

3D positionning WTF : Not a bug, a feature…..really!!
Sep 13th, 2009 by Klaim

Sometimes when working on 3D stuffs you get some strange graphic behavior that just make you laugh.

netrush_wtf_00netrush_wtf_01

It’s a bit hard to use…

In fact it looks like the kind of behaviours that will be available in the game when you send some kind of Virus on the ennemy.

But here it’s just a bug …

I suspect that the debugging stage will be hard, with people asking if some strange behavior is wanted or just a bug… I’ll have to answer very often “it’s not a bug, it’s a feature…”

Twittering while coding…
Aug 18th, 2009 by Klaim

Like a lot of people around I got a Twitter account : MJKlaim .

I’m now trying to write something there while working on my projects. So if you feel the need to know more about the advancement of the NetRush game programming, just register my Twitter.

I passed most of the last week coding on NetRush, a bit of comics drawing and preparing my résumé. Since yesterday I worked fully on my job search and since this afternoon I’m working back on NetRush while managing some new job search contacts.

I’m still trying to get the working game mechanics as soon as possible and I think I’m on the good track to get it in the coming weeks.

By the way, I’m happy to see that I manage to have full days working on NetRush without having to push myself. As people who might have work with me know,  I don’t write code very fast because I really test a lot and make sure all work fine together before considering a system ready to be used, so sometimes it takes a lot of time to get a simple feature because it needs to be “really clean”. Having full days working on the project really help for this. When you’re getting back home after a day of work, if you still have the motivation to work on your game project, it’s hard to have a clear mindset and long enough to design things just right. Or at least it’s easier to make mistakes. Working on mornings is a pleasure at the moment.

So I hope I’ll be rewarded one day for my hard work on this project.

We’ll see that. :)

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